You have to pay for league mode because we need money for obligatory business taxes. In Poland you have to pay for:
It gives 1641,56 PLN for a month. We also have to mention about costs of our equipment and our work (we're making game since 2012). Also we want to inform you that we don't receive all the money from your payment - you have to subtract:
We want to make this modes as soon as possible but we simply do not have enough time. We're working in other companies from Monday to Friday. We're making a game in our free time - it is only our hobby. We have families and our problems - sometimes it is too much for us and we don't have enough power to develop a game at night hours. We have many ideas in our heads, but simply not enough time for implementation. We're trying to implement this ideas step by step but it is not easy when you can work with the game only one or two hours a day. We're making a game since 2012 - it shows how much time some features need to implement them.
You can buy our products through Google Play, iTunes, itch.io or Steam stores.
If you can't pay through this stores you have a possibility to buy Speedway Challenge wallpaper for your desktop and we give you free promo codes to Speedway Challenge League game. Available products:
All you have to do is to transfer cash to our bank account with appropriate title and email address. We will send you desktop wallpaper and promo code or download link after receiving your payment. Execution time: up to 3 working days after receiving your payment. Sample text in transfer title: "windows league firstname.lastname@example.org" Bank account: IBAN: PL 55 1160 2202 0000 0002 9739 3181 SWIFT: BIGBPLPW Name: Artur Berkowski Berobasket Address: ul. Torowa 5 63-400 Ostrów Wielkopolski Bank name: Bank Millennium S.A.
We understand that not everyone will be delighted with our game, but you achieve nothing if you like the game and rate our game low to mobilize us. We're making a game in our free time of work and duties. We can't develop game more time because we don't have more time. Your poor rate cause that Google Play, iTunes, itch.io and Steam constantly reduce importance of our game and do not show our game to other users. It is no need to explain that smaller popularity means that game can 'die naturally'. Another bad factor is that speedway is popular only in some countries like Poland or Great Britain, so people from Spain automaticaly rate our game low. Conclusion: rate our game high if you like it.
There is an auto backup function in Speedway Challenge League game. Data saved in auto backup feature: SCP points, unlocked tracks, unlocked teams, gained challenges and race statistics (note: it's impossible to save league data). Auto backup system works from Android 6.0 (API 23). Backups occur automatically when all of the following conditions are met:
Data is restored whenever the app is installed, either from the Play store, during device setup (when the system installs previously installed apps), or from running adb install. The restore operation occurs after the APK is installed, but before the app is available to be launched by the user.
You have to save files in game directory to save your game progress (SCP points, unlocked tracks, unlocked teams, gained challenges and race statistics, league data):
If you want to update existing version of the game: Every game update is downloaded to "speedway-challenge-league-win-final.zip". You have to copy content of this compressed folder (game directories and files) to the folder with the latest version of the game. You have to overwrite all files. If you want to move your progress to another machine you have to move profile file and directory with league data to game directory on the other machine.
Unfortunately there is no backup feature on iOS devices yet.